Large City: Slæ̈rn Njæ̈nti-täp

Slæ̈rn Njæ̈nti-täp

Slæ̈rn Njæ̈nti-täp
Example Gnoll architecture.
StateUndermountain
ProvenceÁnjimku Kingdom
Sub ProvenceNjæ̈ntislaw Hold
RegionEsíhghíhj Moor
Founded1138
Community LeaderLord Achassien
Area180 km2 (72 mi2)
Average Yearly Temp11°C (51°F)
Average Elevation2074 m (6804 ft)
Average Yearly Precipitation283 cm/y (111 in/y)
Population42687
Population Density237 people per km2 (592 people per mi2)
Town AuraSummoning
Naming
Native nameSlæ̈rn Njæ̈nti-täp
Pronunciation/njæ̝nˈti/ /tɑp/
Direct Translation[ambiguous] [message; note]
Translation[Not Yet Translated]

Slæ̈rn Njæ̈nti-täp (/njæ̝nˈti/ /tɑp/ [ambiguous] [message; note]) is a temperate Large City located in Njæ̈ntislaw Hold, Ánjimku Kingdom, within the Undermountain.

The name Slæ̈rn Njæ̈nti-täp is derived from the Sylvin language, as Slæ̈rn Njæ̈nti-täp was founded by Shîd, who was culturaly Gnoll.

Climate

Slæ̈rn Njæ̈nti-täp has a yearly average temperature of 11°C (51°F), with its average temperature during the summer being a cold 10°C (50°F) and its average temperature during the winter being a cool 12°C (53°F). Slæ̈rn Njæ̈nti-täp receives an average of 283 cm/y (111 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Slæ̈rn Njæ̈nti-täp covers an area of nearly 180 km2 (72 mi2), and an average elevation of 2074 m (6804 ft) above sea level.

Overview

Slæ̈rn Njæ̈nti-täp was founded durring the early 12th century in fall of the year 1138, by Shîd. The establishment of Slæ̈rn Njæ̈nti-täp suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Slæ̈rn Njæ̈nti-täp was built using the conventions of Gnoll durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Slæ̈rn Njæ̈nti-täp is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Slæ̈rn Njæ̈nti-täp is buildings are arranged within a network of restrictive paverstone streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Slæ̈rn Njæ̈nti-täp's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The boondoggle-of-a-fortified wall have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Slæ̈rn Njæ̈nti-täp has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Slæ̈rn Njæ̈nti-täp’s streets. A look around Slæ̈rn Njæ̈nti-täp has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Slæ̈rn Njæ̈nti-täp long.

Civic Infrastructure

Slæ̈rn Njæ̈nti-täp possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Slæ̈rn Njæ̈nti-täp has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Slæ̈rn Njæ̈nti-täp has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Slæ̈rn Njæ̈nti-täp. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Slæ̈rn Njæ̈nti-täp's parks.

Slæ̈rn Njæ̈nti-täp has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Slæ̈rn Njæ̈nti-täp.

Slæ̈rn Njæ̈nti-täp has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Slæ̈rn Njæ̈nti-täp has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Slæ̈rn Njæ̈nti-täp has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Slæ̈rn Njæ̈nti-täp has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Slæ̈rn Njæ̈nti-täp has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn Njæ̈nti-täp has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn Njæ̈nti-täp has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Slæ̈rn Njæ̈nti-täp's public wards, blessings, and other arcane systems.

Slæ̈rn Njæ̈nti-täp has an Scientific Academy which provides higher education in the natural sciences.

Slæ̈rn Njæ̈nti-täp possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Slæ̈rn Njæ̈nti-täp's grid is powered by hydrogalvanic generators.

Slæ̈rn Njæ̈nti-täp's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Slæ̈rn Njæ̈nti-täp has a first rate hospital which caters to anyone in need of long term medical care.

Slæ̈rn Njæ̈nti-täp has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Slæ̈rn Njæ̈nti-täp has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Slæ̈rn Njæ̈nti-täp's natural decorations nor waterways.

Slæ̈rn Njæ̈nti-täp has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Slæ̈rn Njæ̈nti-täp has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Slæ̈rn Njæ̈nti-täp has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Slæ̈rn Njæ̈nti-täp is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Slæ̈rn Njæ̈nti-täp's mayor's house was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

Due to the actions of local Kami, winter is recurring in Slæ̈rn Njæ̈nti-täp.

The Vukodlak near Slæ̈rn Njæ̈nti-täp are known to be quite timid.

Slæ̈rn Njæ̈nti-täp's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves orgies to channel Transmutation energies of tier 2 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 81
  • Farmers: 129
  • Farm Laborer: 237
  • Hunters: 133
  • Milk Maids: 106
  • Ranchers: 54
  • Ranch Hands: 110
  • Shepherds: 106
    • Farmland: 174162 m2
    • Cattle and Similar Creatures: 10671
    • Poultry: 128061
    • Swine: 8537
    • Sheep: 426
    • Goats: 85
    • Horses, Mounts, and Beasts of Burden: 4268

Craftsmen

  • Arms and Toolmakers: 82
  • Blacksmiths: 94
  • Bookbinders: 54
  • Buckle-makers: 57
  • Cabinetmakers: 97
  • Candlemakers: 152
  • Carpenters: 135
  • Clothmakers: 112
  • Coach and Harness Makers: 46
  • Coopers: 106
  • Copper, Brass, Tin, Zinc, and Lead Workers: 59
  • Copyists: 40
  • Cutlers: 34
  • Fabricworkers: 101
  • Farrier: 230
  • Furriers: 27
  • Glassworkers: 164
  • Gunsmiths: 89
  • Harness-Makers: 39
  • Hatters: 82
  • Hosiery Workers: 30
  • Jewelers: 47
  • Leatherwrights: 109
  • Locksmiths: 42
  • Matchstick makers: 72
  • Musical Instrument Makers: 62
  • Painters, Structures and Fixtures: 50
  • Paper Workers: 59
  • Plasterers: 56
  • Pursemakers: 73
  • Roofers: 43
  • Ropemakers: 43
  • Rugmakers: 40
  • Saddlers: 79
  • Scabbardmakers: 93
  • Scalemakers: 45
  • Scientific, Surgical, and Optical Instrument Makers: 27
  • Sculptors, Structures and Fixtures: 41
  • Shoemakers: 42
  • Soap and Tallow Workers: 139
  • Tailors: 341
  • Tanners: 57
  • Upholsterers: 66
  • Watchmakers: 60
  • Weavers: 125
  • Whitesmiths: 34

Merchants

  • Adventuring Goods Retellers: 29
  • Arcana Sellers: 29
  • Beer-Sellers: 56
  • Booksellers: 69
  • Butchers: 112
  • Chandlers: 99
  • Chicken Butchers: 123
  • Entrepreneurs: 42
  • Fine Clothiers: 104
  • Fishmongers: 112
  • Florists: 25
  • Potion Sellers: 72
  • Resellers: 177
  • Spice Merchants: 56
  • Wine-sellers: 87
  • Wheelwright: 67
  • Woodsellers: 41

Service workers

  • Bakers: 213
  • Barbers: 198
  • Coachmen: 59
  • Cooks: 213
  • Doctors: 95
  • Gamekeepers: 65
  • Grooms: 36
  • Hairdressers: 137
  • Healers: 113
  • Housekeepers: 133
  • Housemaids: 213
  • House Stewards: 125
  • Inns: 41
  • Laundry maids: 76
  • Maidservants: 137
  • Nursery Maids: 76
  • Pastrycooks: 158
  • Restaurateur: 185
  • Tavern Keepers: 158

Specialized Laborer

  • Ashworkers: 58
  • Bleachers: 39
  • Chemical Workers: 24
  • Coal Heavers: 85
  • In-Town Couriers: 101
  • Long Haul Couriers: 104
  • Dockyard Workers: 83
  • Gas Workers: 21
  • Hay Merchants: 36
  • Leech Collectors: 123
  • Millers: 88
  • Miners: 104
  • Oilmen and Polishers: 66
  • Postmen: 101
  • Pure Finder: 53
  • Skinners: 121
  • Sugar Refiners: 24
  • Tosher: 62
  • Warehousemen: 129
  • Watercarriers: 93
  • Watermen, Bargemen, etc.: 125

Skilled Laborers

  • Accountants: 55
  • Alchemist: 69
  • Clerk: 88
  • Dentists: 44
  • Educators: 110
  • Engineers: 60
  • Gardeners: 44
  • Mages: 32
  • Plumbers: 44
  • Pharmacist: 51
  • Professors: 18
  • Scientists: 30
  • Wizards: 18

Civil Servants

  • Adventurers: 41
  • Bankers: 58
  • Civil Clerks: 92
  • Civic Iudex: 46
  • Consultants: 27
  • Exorcist: 99
  • Fixers: 52
  • Kami Clerk: 84
  • Landlords: 79
  • Lawyers: 53
  • Legend Keepers: 68
  • Militia Officers: 266
  • Monks, Monastic: 125
  • Monks, Civic: 133
  • Historian, Oral: 99
  • Historian, Textual: 52
  • Policemen, Sheriffs, etc.: 97
  • Priests: 177
  • Rangers: 60
  • Rat Catchers: 67
  • Scholars: 68
  • Spiritualist: 77
  • Slayers: 24
  • Storytellers: 161
  • Military Officers: 164

Cottage Industries

  • Brewers: 125
  • Comfort Services: 152
  • Enchanters: 46
  • Herbalists: 50
  • Jaminators: 137
  • Needleworkers: 164
  • Potters: 72
  • Preserve Makers: 142
  • Quilters: 60
  • Seamsters: 237
  • Spinners: 125
  • Tinker: 49
  • Weaver: 101

Artists

  • Actors: 45
  • Architects: 16
  • Bards: 63
  • Costumers: 25
  • Dancers: 52
  • Drafters: 26
  • Engravers: 34
  • Fine Furniture Carpenters: 20
  • Glaziers: 46
  • Inlayers: 39
  • Musicians: 121
  • Painters, Art: 21
  • Playwrights: 45
  • Sculptors, Art: 38
  • Wood Carvers: 147
  • Writers: 137

Produce Industries

  • Butter Churners: 164
  • Canners: 129
  • Cheesmakers: 152
  • Ice Merchants: 19
  • Millers: 87
  • Picklers: 76
  • Smokers: 56
  • Stockmakers: 49
  • Tobacconists: 62
  • Tallowmakers: 101

16083 of Slæ̈rn Njæ̈nti-täp's population work within a Foundational Occupation.

23616 of Slæ̈rn Njæ̈nti-täp's population do not work in a formal occupation, but do contribute to the local economy. 2988 (7%) are noncontributers.

Points of Interest

Slæ̈rn Njæ̈nti-täp's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Slæ̈rn Njæ̈nti-täp suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

A vast influx of newcomers over the last 3 years has greatly spiked Slæ̈rn Njæ̈nti-täp's population. They may have been drawn by economic opportunities, or fled some pursuing peril, or been forcibly moved there by a ruler who wanted to dilute the existing native cohesion. The natives may not have the resources or opportunities to integrate these newcomers, and it may be that the new population has no desire to stay longer than is necessary.

In time immemorial, reportedly some time during the early 2nd century Slæ̈rn Njæ̈nti-täp experienced an impossibly long, cold, and stormy winter unlike anything seen before. The worst of the disaster struck The storm coated everything in a thick layer of ice and freezing countless animals, plants, and people to death. Slæ̈rn Njæ̈nti-täp lost 191 people, and 176 livestock in the disaster.. The disaster is remembered as the Heartache Screams, after the sounds of the winds.

History